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Axonometric
Orthogonal
Perspective
Light
θ
γ
Free
Isometric
Dimetric
Trimetric
Front View
Right Side View
Blueprint View
d
Luz ON
Luz OFF
Luz Pontual
Luz Direcional
Light Position (x, y, z)
Ambient Light RGB:
Diffuse Light RGB:
Specular Light RGB:
Diffuse Material RGB:
Specular Material RGB:
Shininess
Cube
Sphere
Paraboloid
Cylinder
Torus
Z-BUFFER
BACKFACE CULLING
Commands:
Z - Toggle Z-Buffer
B - Toggle Backface Culling
F - Filled shape
W - Wired shape
Click and drag the mouse to rotate the shape (only in Perspective view)
Scroll mouse wheel to zoom in and out