3D Projections and Lighting in WebGL
Visualize 3D objects under the effect of different lightings, types of projections and materials. Observe the effects of the Z-Buffer algorithm, Back-Face Culling toggling, projections such as Orthogonal, Axonometric and Perspective, changes
in Light Intensity/Color/Direction/Position, Directional versus Point lights and the object's Material characteristics such as difuse and specular reflection and shininess. Everything was made with plain javascript, html, css and
using the WebGL library.